ICSE Computer Studies Class 6 Syllabus
The syllabus consists of eight chapters - (i) Categories of Computer and Computer Languages, (ii) File Management - Organisation of Data, (iii) Word Processor - Tabular Presentation, (iv) Word Processor - Mail Merge, (v) Presentation - Visual Effects, (vi) Scratch Programming - Introduction to Game Creation, (vii) HTML - An Introduction, and (viii) Internet - Online Surfing.
1. Categories of Computers and Computer Languages
- Categories of computers: basic features of microcomputers, mini computers mainframes, supercomputer, mobile, game consoles, embedded computer.
- Types of computer languages.
- Features of Low level language (Machine language. Example: binary language)
- Features of Assembly language.
- Features of High level languages. Example: C, C++, Java.
- Features of 4GLs.
- Translator and its types (Interpreter, Compiler);
- Working of Translators (briefly).
2. File Management - Organisation of Data
- Transfer of data from one device / drive to another device/ drive
- Work with multiple applications
- Search for files using wild card characters (‘?’, ‘*’)
- Various file formats such as JPEG, MP3, MP4, doc. XLS
3. Word Processor - Tabular Presentation
- Define a table in terms of rows and columns.
- Create and edit tables.
- Insert and delete rows and columns in a table.
- Enter data.
- Change row height and column width.
- Split and merge cells.
- Apply borders and shading.
- Resize tables.
- Align text.
4. Word Processor - Mail Merge
- Mail merge and its advantages.
- Apply Mail merge feature of a Word processor to generate document with varying addresses.
- Components of mail merge (main document, data source, merged document).
- Steps to be followed during mail merge.
- Printing merged letters.
5. Presentation - Visual Effects
- Need for different views in a presentation.
- Working with different views (normal, slide sorter, slide master, slide show) to view a presentation.
- Apply animation effects through custom animation.
- Add transitions to slides.
- Use of a media clip and action buttons.
- Insert media clips (movie and sound)/ action buttons in the presentation.
- Import data from other applications.
6. Scratch Programming - Introduction to Game Creation
- Revision from previous class.
- Changing sprites, images, shapes.
- Working with Multiple sprites.
- Use of different blocks like Looks, Motion, Control, Pen and Sound.
- Use of Forever, Forever- IF.
7. HTML - An Introduction
- Definition of webpage and website, web browser.
- Introduction to HTML programming and its features.
- Create a web page using HTML Editors (e.g. Notepad).
- Basic Structure of a HTML document.
- Basic HTML Tags (<HTML>, <HEAD>, <TITLE>, <BODY>, <BR>, <P>, heading tags from <H1> to <H6>, <B>, <I>, <U>, <SUP>, <SUB>, <CENTER>, <BGCOLOR>, <FONT COLOR>, <FONT SIZE>, <FONT FACE>, <TEXT>).
- Web Browsers for HTML (e.g. IE, Google Chrome, Netscape Navigator etc.).
- View HTML codes in a Browser.
- Create and save a web page through HTML editor.
8. Internet - Online Surfing
- Features to be kept in mind while using the internet services - following netiquette; being aware of potential threats in the cyber world.
- E-mail: introduction; features; advantages; composing and sending e-mail, attachments, cc, bcc, inbox, outbox, trash, spam, logging in and out.
- Google Drive: introduction; using the drive: upload, organise and share.
- E-commerce: an understanding of E-commerce as online buying and selling of goods and services.
- Online modes of payment: credit card, debit card, e-money.
- Blogging and Podcasting: meaning purpose and uses.